Archive for October, 2005

Haiku1 - A Multiplayer Experiment

Sunday, October 23rd, 2005

Haiku1 is a Java applet I wrote that simulates a multi-player version of a classic toy. I primarily wrote it to experiment with the Apache Mina project, which facilitates building robust and scalable network-enabled software.
Some users may need to click the applet before the keyboard controls become active.
Currently this applet is known to not work […]

Evolution in Action

Thursday, October 20th, 2005

Via Church of Reality

Teach the Controversy

Thursday, October 20th, 2005

Via American Scientist.

Lumasol

Wednesday, October 19th, 2005

One night when I was a kid my dad, a professional photographer, took me and my brother Michael out to a dark public park, set up his tripod, and handed us flashlights. For the next couple minutes while he manually kept his camera shutter open, we ran around waving our flashlights around in circles. When […]

TEOTWAWKI… again

Sunday, October 9th, 2005

After 2000/2001 a flurry of TEOTWAWKI (”The End Of The World As We Know It”) predictions and prophesies failed to come true. Many of these predictions were based in religious superstition, while a few (Y2K) were based on technological speculation. You would think that people would learn some lessons from these mass failures of prophesy.
But […]

Pixelfest: Group Artwork

Saturday, October 8th, 2005

The Pixelfest group artwork experiment asks: can a group of random people, each contributing a teensy weensy bit, make a coherent piece of art/design/garbage purely through the influence of the work itself? See how its coming along here.